It was the early ‘70s and I was done with the “kids games” of my youth. Chutes & Ladders, Sorry, and a colorful deck of Go-Fish cards sat gathering dust on the shelf while I fed my infatuation with grown-up board games such as Monopoly and Clue. Then my parents put one of the most awesome games I’d ever seen under the Christmas tree. It was unlike any game I’d ever played before and it still intrigues me today. A 3-dimensional wonder, it was one of the most mechanically interactive board games of the time, no batteries required. It was King Oil. King Oil was exactly what its name implied. You bought properties, you drilled for oil, and you tried to get rich. An innovative game board randomized the drill holes on every property each game so you’d never know if you were about to hit a gusher, or sink your money down a dry hole. But the fun didn’t end there. Drawn cards would define such things as oil depletion allowances, production capacity, and (yikes!) fire damage. Additionally, once you had some producing wells on your property, you could build pipelines to adjacent properties and siphon off your competition’s
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